Communication (from Latin commūnicāre, meaning "to share") is the act of conveying intended meanings from one entity or group to another through the use of mutually understood signs and semiotic rules.
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
Entertainment management is a relatively new business management discipline that is increasingly being taught as a Bachelor of Arts degree. Entertainment management courses aim to provide graduates with appropriate knowledge and skills to progress into management careers within the entertainment sector, managing facilities such as sport events, theme parks, theaters, cinemas, live music venues, museums, art galleries, broadcast media companies and night clubs.
Management (or managing) is the administration of an organization, whether it is a business, a not-for-profit organization, or government body. Management includes the activities of setting the strategy of an organization and coordinating the efforts of its employees (or of volunteers) to accomplish its objectives through the application of available resources, such as financial, natural, technological, and human resources. The term "management" may also refer to those people who manage an organization.
A company will get nowhere if all of the thinking is left to management.
Akio Morita (1987). Made in Japan, p. 149
To Plato and Nietzsche, the history of music is a series of attempts to give form and beauty to the dark, chaotic, premonitory forces in the soul—to make them serve a higher purpose, an ideal, to give man’s duties a fullness. … Such cultivation of the soul uses the passions and satisfies them while sublimating them and giving them an artistic unity. A man whose noblest activities are accompanied by a music that expresses them while providing a pleasure extending from the lowest bodily to the highest spiritual, is whole, and there is no tension in him between the pleasant and the good. By contrast a man whose business life is prosaic and unmusical and whose leisure is made up of coarse, intense entertainments, is divided, and each side of his existence is undermined by the other.
Allan Bloom, The Closing of the American Mind (New York: 1988), p. 72
Perhaps the biggest reason why intellectuals excoriated entertainment was that they understood all too well their own precariousness in a world dominated by it. For whatever the overt content of any particular work, entertainment as a whole promulgated an unmistakable theme, one that took dead aim at the intellectuals’ most cherished values. That theme was the triumph of the senses over the mind, of emotion over reason, of chaos over order, or the id over the superego, of Dionysian abandon over Apollonian harmony. Entertainment was Plato’s worst nightmare. It deposed the rational and enthroned the sensational and in so doing deposed the intellectual minority and enthroned the unrefined majority.
Neal Gabler, Life: The Movie: How Entertainment Conquered Reality (1998), p. 21