Chorzów, Poland

English in Game Design – angielski w projektowaniu gier komputerowych

Bachelor's
Field of studies: Język angielski w biznesie
Language: EnglishStudies in English
Subject area: languages
Kind of studies: full-time studies, part-time studies
  • Description:

  • pl
University website: www.wsb.pl/english/chorzow
Design
Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). Design has different connotations in different fields (see design disciplines below). In some cases, the direct construction of an object (as in pottery, engineering, management, coding, and graphic design) is also considered to use design thinking.
English
English usually refers to:
Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Game Design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, particularly virtual ones (see gamification).
Design
One of the best ways to economize in building is to economize on ugliness. ...Nothing can be greater service in avoiding ugliness than a knowledge of the principles of design.
Ernest Flagg, Small Houses: Their Economic Design and Construction (1922)
Game
I've missed more than nine thousand shots in my career. Twenty-six times I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed.
Michael Jordan, as quoted in Whoever Makes the Most Mistakes Wins : The Paradox of Innovation (2003), by Richard Farson and Ralph Keyes, p. 32.
Game
It should be noted that children at play are not playing about; their games should be seen as their most serious-minded activity.
Michel de Montaigne, in Essais (1580), as edited by Maurice Rat (1958), Book I, Ch. 23.
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