Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
Technology ("science of craft", from Greek τέχνη, techne, "art, skill, cunning of hand"; and -λογία, -logia) is first robustly defined by Jacob Bigelow in 1829 as: "...principles, processes, and nomenclatures of the more conspicuous arts, particularly those which involve applications of science, and which may be considered useful, by promoting the benefit of society, together with the emolument [compensation ] of those who pursue them" .
Technology is an inherent democratizer. Because of the evolution of hardware and software, you’re able to scale up almost anything you can think up. … We’ll have to see if in our lifetime that means that everybody has more or less tools that are of equal power.
Sergey Brin, Guest Lecture, UC Berkeley, 'Search Engines, Technology, and Business (3 Oct 2005). At 10:37 in the YouTube video.
For the amoral herd that fears boredom above all else, everything becomes entertainment. Sex and sport, politics and the arts are transformed into entertainment. … Nothing is immune from the demand that boredom be relieved (but without personal involvement, for mass society is a spectator society).
Merold Westphal, Kierkegaard’s Critique of Reason and Society, p. 50
I have argued above that we cannot prevent the Singularity, that its coming is an inevitable consequence of the humans' natural competitiveness and the possibilities inherent in technology. And yet … we are the initiators. Even the largest avalanche is triggered by small things. We have the freedom to establish initial conditions, make things happen in ways that are less inimical than others. Of course (as with starting avalanches), it may not be clear what the right guiding nudge really is...
Vernor Vinge, The Coming Technological Singularity (1993)