Leicester, United Kingdom

Game Art

Bachelor's
Language: EnglishStudies in English
Subject area: arts
Qualification: BA
Kind of studies: full-time studies
Bachelor of Arts (BA)
University website: www.dmu.ac.uk
Art
Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the author's imaginative or technical skill, intended to be appreciated for their beauty or emotional power. In their most general form these activities include the production of works of art, the criticism of art, the study of the history of art, and the aesthetic dissemination of art.
Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Game
Talent wins games, but teamwork and intelligence wins championships.
Michael Jordan, as quoted in The Victory Letters : Inspiration for the Human Race (2003), by Cheri Ruskus, Letter 32, p. 68.
Art
I am willing to let it rest on the determination of every reader, whether the pleasure which he has received from these effects of calm and luminous distance be not the most singular and memorable of which he has been conscious... It is not then by nobler form, it is not by positiveness of hue, it is not by intensity of light... that this strange distant space possesses its attractive power. But there is one thing that it has, or suggests, which no other object of sight suggests in equal degree, and that is—Infinity. ...No work of any art, in which this expression of infinity is possible, can be perfect or supremely elevated, without it.
John Ruskin, Modern Painters (1860) Vol. 2, Ch. V
Game
Consider Wittgenstein's paradigmatic question about defining "game." The problem is that there is no property common to all games, so that the most usual kinds of definition fail. Not every game has a ball, nor two competing teams; even, sometimes, there is no notion of "winning." In my view, the explanation is that a word like "game" points to a somewhat diffuse "system" of prototype frames, among which some frame-shifts are easy, but others involve more strain.
Marvin Minsky, in reference to Wittgenstein's Philosophical Investigations, in "Jokes and their Relation to the Cognitive Unconscious" (1980)
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